PixelEyes
drop / pick / paste a picture → game asset. Runs entirely in your browser.
drop an image here,
click to pick,
or paste from clipboard
Preset
custom
prop — 1×1 tile (16×16)
prop — 2×1 tiles (car-ish)
prop — 2×2 tiles
prop — 2×3 tiles
building — 4×5 tiles (64×80)
ground tile — 16×16 seamless
NPC overworld frame — 16×32
familiar overworld frame — 32×32
familiar battle / fight pose — 56×56
single frame only — an animated sheet is 6 frames per facing × 4 facings (left mirrored from right), assembled in Aseprite, then
npm run owgen
/
posegen
Output size
tiles (×16)
exact pixels
keep trimmed size
W
H
stretch (ignore aspect, fill frame)
Background
key auto
no keying (tiles)
key color…
tolerance
48
trim to subject
Colors
LimeZu master palette (64)
reduce to N colors
keep source colors
N
sample
dominant (crisp)
average (smooth)
despeckle
Pixelize
re-runs automatically when you change a setting
Original
Result
zoom
1
2
4
8
12
16
×
download PNG
same settings via the Fam Fighter repo's own CLI: