Pixel Eyes

Pixel Eyes

NPC Generator layered parts → a townsperson the game can draw. All tools
Parts folder

Point this at your parts folder once — it is remembered.

Choose your parts folder to begin. Nothing is uploaded — the files are read in this browser and never leave it.

What the folder needs

One folder per layer. Names are matched loosely, so most packs work untouched:

my-pack/
  body/        base_01.png       also: bodies, base, skin, character
  eyes/        eyes_01.png       also: eye, face
  outfit/      outfit_01_01.png  also: outfits, clothes, clothing, tops
  hair/        hair_01_01.png    also: hairstyles
  accessory/   hat_cap_01.png    also: accessories, hats, extras, props
  • Only body is required. Every other layer is optional.
  • A folder it doesn't recognise becomes its own layer rather than being dropped — add wings/ or tails/ and you get a wings menu, drawn last.
  • Add _kids to a folder name (body_kids/) and it becomes the child set.
  • A nested size folder like 16x16/ is stepped over, so packs shipping hair/16x16/*.png work as they are.

How to name the files

The grammar is detected per folder from the filenames themselves — you never declare it. All of these work:

  • hair_04_02.png — style 4, shade 2. Two numbers means style then colourway.
  • hair_long_blonde.png — style "long", shade "blonde". A repeated trailing word is read as the colourway.
  • anything.png — each file is simply its own style. Always safe.

A single trailing number is a style, never a shade: body_01 and body_02 are two skin tones, not one tone twice.

Every part must be the same size

Layers stack at the same origin, so each part is a full sheet with the character in the same place — that is what makes a hat land on a head. Frame size and which row holds which animation live under Sheet layout, and you point at the rows rather than count pixels.

To use the result in Fam Fighter the frames must be 16×32 with 6 frames per facing, giving a 384×32 strip — that is what SpriteLibrary.ts draws. Other sizes still build and download; they simply aren't this game's NPC format.