Single
Batch
Sheet
drop an image, click to pick, or paste
drop many images, click to pick, or paste
converted with the same settings and one shared palette, so a set stays colour-consistent
name prefix
clear list
Sheet
kind
familiar — 32×32 frames
NPC — 16×32 frames
strip idle run
id
right up to 6 frames
up up to 6 frames
down up to 6 frames
Frames play in the order shown — use ◀ ▶ under a thumbnail to move it, ✕ to drop it.
left is generated by mirroring right — don't draw it.
Fewer than 6 frames in a facing get cycled to fill; one frame gives a valid static strip.
clear frames
Preset
custom
prop — 1×1 tile (16×16)
prop — 2×1 tiles (car-ish)
prop — 2×2 tiles
prop — 2×3 tiles
building — 4×5 tiles (64×80)
ground tile — 16×16 seamless
NPC overworld frame — 16×32
familiar overworld frame — 32×32
familiar battle / fight pose — 56×56
single frame — build the animated
strip in the Sheet tab
Output size
tiles (×16)
exact pixels
keep trimmed size
W H
stretch (ignore aspect)
Framing
pad instead of scaling when it fits
a subject that is already
no bigger than the frame is placed into it centre-bottom at 1:1, with no
resampling at all. Anything bigger is scaled to fit as usual and the log
says so — nothing is ever cropped to make padding possible.
Background
key auto key auto — gradient bg no keying (tiles) key color…
tolerance 48
trim to subject
Colors
LimeZu master palette (64)
match a reference image…
reduce to N colors
keep source colors
N
despeckle
dither gradients
add 1px dark outline
Levels
adjust levels
read from image
What is this image?
illustration / drawing / AI art
already pixel art
logo / flat graphic
3D render / screenshot
photograph
recover the pixel grid
for AI images with fake big pixels:
finds the real (wobbly, non-integer) cell grid and rebuilds each cell as one true pixel.
Real 1:1 pixel art passes through untouched.
fine-tune…
flatten 0
saturation 100%
tones
off 8
6 4 3
sample
dominant (crisp)
detail (keeps thin features)
average (smooth)
Recipes
save
delete selected
export
import
a recipe is every setting on this panel under one name —
for flipping between asset types (props, NPC frames, poses) without re-dialling.
Export saves them to a file, so a cleared browser doesn't lose them.
Convert
re-runs automatically when you change a setting
Original
click the image to pick the background key colour
nearest equivalent in the Fam Fighter CLI — output will differ , that
tool matches colours in RGB and this one matches them perceptually :
Download all as .zip
the .zip also carries a manifest.json —
which source made which file, at what size, and the settings that did it
Animated
facing right up left down
speed 4 8 12 fps
Export for game
species id
pose
attack_high
attack_low
guard_high
guard_low
grab
choose game folder…
forget
also write
pixel-eyes-manifest.json beside the files
Export to folder
download as .zip instead